﻿using System;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Game/StageMonsterData")]
public class StageMonsterData : ScriptableObject
{
    public string id;

    public string bossName;
    public Vector3 bossBorn;
    public float bossView;
    public float timeOfAppearance;
    
    public List<StageMonsterCreateData> stageMonsters;
}
